First, there was Minecraft
which revolutionized the sandbox / openworld / survivor gaming style,
added elements like crafting, block based graphics and a complete
„geo-mode” so you can build or destroy anything you want. This
gave the game a great advantage and gamers a whole new perspective
to look at a game and to play.
Countless clones arrived,
the designers started to add rpg or strategy elements and some really
nice games got developed, but the next big step in my opinion was
Terraria, a really beautiful and deep experience. Visually it
was a step back some might think, but for the type of genre it think
2D is more than enough and since I'm sucker for retro games it made
it even more interesting for me.
I'm sure some of the
designers of Terraria must have gotten involved with the
development of StarBound because structually and visually it's
a very similar game, still it manages to be very different and a
million times bigger than Terraria was.
You can handle the
universe of StarBound like your own, you can explore planets,
mine for precious metals or minerals, craft, create mini
civilizations, hunt animals, grow vegetables, reach asteroids or
moons, different galaxies, kill bosses and most important of all,
survive.
You have to be careful
with food and the temperature. Cold is a real enemy, during the night
you have to find a fire to keep you warm and certain planets or moons
are not even explorable until you don't get some really warm clothes
because you freeze almost instantly.
It's really an amazing
game, worth trying it out, but you have to be careful, it can make
you sit in front of your monitor for days!
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